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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 12:03:45 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:38 +0000
commite86b506d79fc62a1fba206e070aae15929197aaa (patch)
tree6fc0f01c9e0f4faec326bea43a6eaddf28ae85c4 /src/game/g_client.c
parentb323f7d847719130bc51281d18126c57c9ab7fc8 (diff)
* Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS
* Testing patch to fix ready mask
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 6320df2f..1582a606 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1437,9 +1437,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// calculate each client's acceleration
ent->evaluateAcceleration = qtrue;
- client->ps.stats[ STAT_WEAPONS ] = 0;
- client->ps.stats[ STAT_WEAPONS2 ] = 0;
- client->ps.stats[ STAT_SLOTS ] = 0;
client->ps.stats[ STAT_MISC ] = 0;
client->ps.eFlags = flags;
@@ -1456,7 +1453,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// clear entity values
if( ent->client->pers.classSelection == PCL_HUMAN )
{
- BG_AddWeaponToInventory( WP_BLASTER, client->ps.stats );
BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats );
weapon = client->pers.humanItemSelection;
}
@@ -1467,7 +1463,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
maxAmmo = BG_Weapon( weapon )->maxAmmo;
maxClips = BG_Weapon( weapon )->maxClips;
- BG_AddWeaponToInventory( weapon, client->ps.stats );
+ client->ps.stats[ STAT_WEAPON ] = weapon;
client->ps.ammo = maxAmmo;
client->ps.clips = maxClips;