diff options
author | Tim Angus <tim@ngus.net> | 2005-01-30 23:43:53 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-01-30 23:43:53 +0000 |
commit | f9c64820ad26030864651661ac39dba3d770c85b (patch) | |
tree | 2e66046d3f784b585559a9333ec41a580e4b5674 /src/game/g_client.c | |
parent | 6c5ac136f3515c068c5258da49c8d1cc1121a66c (diff) |
* Slow release frags/credit
* Possibly fixed human "you must be dead" spawning bug
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index cbeafcb6..83d3e8e6 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1448,6 +1448,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.pm_time = 100; client->respawnTime = level.time; + client->lastKillTime = level.time; client->inactivityTime = level.time + g_inactivity.integer * 1000; client->latched_buttons = 0; |