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authorTim Angus <tim@ngus.net>2005-01-30 23:43:53 +0000
committerTim Angus <tim@ngus.net>2005-01-30 23:43:53 +0000
commitf9c64820ad26030864651661ac39dba3d770c85b (patch)
tree2e66046d3f784b585559a9333ec41a580e4b5674 /src/game/g_client.c
parent6c5ac136f3515c068c5258da49c8d1cc1121a66c (diff)
* Slow release frags/credit
* Possibly fixed human "you must be dead" spawning bug
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r--src/game/g_client.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index cbeafcb6..83d3e8e6 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1448,6 +1448,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.pm_time = 100;
client->respawnTime = level.time;
+ client->lastKillTime = level.time;
client->inactivityTime = level.time + g_inactivity.integer * 1000;
client->latched_buttons = 0;