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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-18 17:32:09 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:55 +0000
commit5840d24c078ea3dacc1a0556ee5e98ba4a557682 (patch)
treec75bea90d4171fd7595abda0851855d976453c35 /src/game/g_cmds.c
parent6370fd13f490cda8d10e0eb3984761dda31298b7 (diff)
* (bug 2923) Add ability to have a "warmup" time where players cannot join a team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 8fc9a424..ac88b825 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -560,6 +560,13 @@ void Cmd_Team_f( gentity_t *ent )
else if( oldteam == TEAM_HUMANS )
humans--;
+ // disallow joining teams during warmup
+ if( g_doWarmup.integer && ( ( level.warmupTime - level.time ) / 1000 ) > 0 )
+ {
+ G_TriggerMenu( ent - g_entities, MN_WARMUP );
+ return;
+ }
+
trap_Argv( 1, s, sizeof( s ) );
if( !s[ 0 ] )