diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-03 12:08:15 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:42 +0000 |
commit | 82f7c11748f391a183855f78b2afdd59c6ffb4f8 (patch) | |
tree | d59b83c03b126e6a8f78c0ccaa76e2b9d60e48af /src/game/g_cmds.c | |
parent | fe258dcdc974ab0a86d88bfb1bf503e0fa63f163 (diff) |
* Added improved team join messages (original patch thanks to peoro)
* Uses a proper events-system message interpreted by cgame
* Includes notification of leaving teams instead of just joining them
* These messages are also now logged to games.log and the server console
* Minor cleanups of cmd_team_f
* /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r-- | src/game/g_cmds.c | 40 |
1 files changed, 33 insertions, 7 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 738239a7..c3a0af65 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -641,15 +641,25 @@ void Cmd_Team_f( gentity_t *ent ) qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE); int aliens = level.numAlienClients; int humans = level.numHumanClients; + char *teamname, *oldteamname; + gentity_t *tempent; // stop team join spam if( level.time - ent->client->pers.teamChangeTime < 1000 ) return; if( oldteam == TEAM_ALIENS ) + { aliens--; + oldteamname = "aliens"; + } else if( oldteam == TEAM_HUMANS ) + { humans--; + oldteamname = "humans"; + } + else + oldteamname = "spectators"; trap_Argv( 1, s, sizeof( s ) ); @@ -660,7 +670,7 @@ void Cmd_Team_f( gentity_t *ent ) return; } - if( !Q_stricmp( s, "spectate" ) ) + if( !Q_stricmpn( s, "spec", 4 ) ) team = TEAM_NONE; else if( !force && oldteam == TEAM_NONE && g_maxGameClients.integer && level.numPlayingClients >= g_maxGameClients.integer ) @@ -670,7 +680,7 @@ void Cmd_Team_f( gentity_t *ent ) g_maxGameClients.integer ) ); return; } - else if( !Q_stricmp( s, "aliens" ) ) + else if( !Q_stricmpn( s, "alien", 5 ) ) { if( level.alienTeamLocked ) { @@ -693,7 +703,7 @@ void Cmd_Team_f( gentity_t *ent ) team = TEAM_ALIENS; } - else if( !Q_stricmp( s, "humans" ) ) + else if( !Q_stricmpn( s, "human", 5 ) ) { if( level.humanTeamLocked ) { @@ -742,7 +752,7 @@ void Cmd_Team_f( gentity_t *ent ) if( oldteam == team ) return; - //guard against build timer exploit + // guard against build timer exploit if( oldteam != TEAM_NONE && ent->client->sess.spectatorState == SPECTATOR_NOT && ( ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 || ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG || @@ -756,13 +766,29 @@ void Cmd_Team_f( gentity_t *ent ) return; } - + // Apply the change G_ChangeTeam( ent, team ); + // Send the team join message event to everyone + tempent = G_TempEntity( ent->r.currentOrigin, EV_TEAMJOIN ); + tempent->s.eventParm = ent->s.number; + tempent->s.otherEntityNum = team; + tempent->s.otherEntityNum2 = oldteam; + tempent->r.svFlags = SVF_BROADCAST; + if( team == TEAM_ALIENS ) - trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens\n\"", ent->client->pers.netname ) ); + teamname = "aliens"; else if( team == TEAM_HUMANS ) - trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans\n\"", ent->client->pers.netname ) ); + teamname = "humans"; + else + teamname = "spectators"; + + if( oldteam != TEAM_NONE && team != TEAM_NONE ) + G_LogPrintf( "team: %i %i %i: %s" S_COLOR_WHITE " left the %s and joined the %s\n", ent->s.number, team, oldteam, ent->client->pers.netname, oldteamname, teamname ); + else if( team == TEAM_NONE ) + G_LogPrintf( "team: %i %i %i: %s" S_COLOR_WHITE " left the %s\n", ent->s.number, team, oldteam, ent->client->pers.netname, oldteamname ); + else + G_LogPrintf( "team: %i %i %i: %s" S_COLOR_WHITE " joined the %s\n", ent->s.number, team, oldteam, ent->client->pers.netname, teamname ); } |