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authorM. Kristall <mkpdev@gmail.com>2009-10-03 11:45:01 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:18 +0000
commita60e24850d73f8d807bab40f256a3e017219f17e (patch)
tree98e8e4b8090889954bca023a0834d53b77ff808d /src/game/g_cmds.c
parentf7e1f6ab256e2efa67d4e01dd15d45c1bcf6ce8f (diff)
* (bug 3595) /sell upgrades doesn't change player model for battlesuit
(Ben Millwood) * (bug 3599) adminLevel can be wrong * Reorder *Attributes_t arrays to match corresponding enums * Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade * Remove a couple unnecessary config string hacks * !unmute was saying !mute in some messages
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 13205415..566b533a 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2376,6 +2376,8 @@ void Cmd_Sell_f( gentity_t *ent )
}
VectorCopy( newOrigin, ent->s.pos.trBase );
ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
+ ent->client->pers.classSelection = PCL_HUMAN;
+ ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
}
BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );