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authorTim Angus <tim@ngus.net>2004-02-28 16:35:39 +0000
committerTim Angus <tim@ngus.net>2004-02-28 16:35:39 +0000
commitd1318515a8a9d2b8369e136fa91ff1a1f159a168 (patch)
treea4ff45828c70434fd2fe08b52e11a38b1b3a253f /src/game/g_cmds.c
parent478b83d361938d4c4d21ffc97e25504323e18645 (diff)
* Added missing \n after server speech
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r--src/game/g_cmds.c45
1 files changed, 42 insertions, 3 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index bdc0a994..d9d9922c 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -356,12 +356,39 @@ void Cmd_Team_f( gentity_t *ent )
return;
}
- if( !Q_stricmp( s, "0" ) || !Q_stricmp( s, "spectate" ) )
+ if( !Q_stricmp( s, "spectate" ) )
ent->client->pers.teamSelection = PTE_NONE;
- else if( !Q_stricmp( s, "1" ) || !Q_stricmp( s, "aliens" ) )
+ else if( !Q_stricmp( s, "aliens" ) )
+ {
+ if( g_teamForceBalance.integer && level.numAlienClients > level.numHumanClients )
+ {
+ //FIXME: pleasant dialog
+ trap_SendServerCommand( ent-g_entities, "The alien team has too many players\n" );
+ return;
+ }
+
ent->client->pers.teamSelection = PTE_ALIENS;
- else if( !Q_stricmp( s, "2" ) || !Q_stricmp( s, "humans" ) )
+ }
+ else if( !Q_stricmp( s, "humans" ) )
+ {
+ if( g_teamForceBalance.integer && level.numHumanClients > level.numAlienClients )
+ {
+ //FIXME: pleasant dialog
+ trap_SendServerCommand( ent-g_entities, "The human team has too many players\n" );
+ return;
+ }
+
ent->client->pers.teamSelection = PTE_HUMANS;
+ }
+ else if( !Q_stricmp( s, "auto" ) )
+ {
+ if( level.numHumanClients > level.numAlienClients )
+ ent->client->pers.teamSelection = PTE_ALIENS;
+ else if( level.numHumanClients < level.numAlienClients )
+ ent->client->pers.teamSelection = PTE_HUMANS;
+ else
+ ent->client->pers.teamSelection = PTE_ALIENS + ( rand( ) % 2 );
+ }
if( oldTeam != ent->client->pers.teamSelection )
{
@@ -1678,6 +1705,16 @@ void Cmd_Boost_f( gentity_t *ent )
/*
=================
+Cmd_Reload_f
+=================
+*/
+void Cmd_Reload_f( gentity_t *ent )
+{
+ ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD;
+}
+
+/*
+=================
Cmd_Test_f
=================
*/
@@ -1775,6 +1812,8 @@ void ClientCommand( int clientNum )
Cmd_Destroy_f( ent, qfalse );
else if( Q_stricmp( cmd, "deconstruct" ) == 0 )
Cmd_Destroy_f( ent, qtrue );
+ else if( Q_stricmp( cmd, "reload" ) == 0 )
+ Cmd_Reload_f( ent );
else if( Q_stricmp( cmd, "echo" ) == 0 )
Cmd_Echo_f( ent );
else if( Q_stricmp( cmd, "boost" ) == 0 )