diff options
author | Tim Angus <tim@ngus.net> | 2005-08-05 02:09:00 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-08-05 02:09:00 +0000 |
commit | fe0d776b466a8787b0185f7683d0866891919b53 (patch) | |
tree | 496be407fb5ad8e1ba6459d0da6062425df8d7e8 /src/game/g_cmds.c | |
parent | f312c4912674b13fa07b8576f2e6c4ed96c9ec79 (diff) |
* Disabled weapon dropping after buying ammo for now
* Basilisk now loosens grip if getting damaged
Diffstat (limited to 'src/game/g_cmds.c')
-rw-r--r-- | src/game/g_cmds.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index abea0146..5199bd66 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1518,8 +1518,9 @@ static void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ) quan, clips, maxClips ); //force a weapon change - ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; - trap_SendServerCommand( ent-g_entities, va( "weaponswitch %d", ent->client->ps.weapon ) ); + //FIXME: needs to work even if weapon is the same + //ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; + //trap_SendServerCommand( ent-g_entities, va( "weaponswitch %d", ent->client->ps.weapon ) ); } } } |