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authorTim Angus <tim@ngus.net>2001-07-13 00:48:12 +0000
committerTim Angus <tim@ngus.net>2001-07-13 00:48:12 +0000
commit3beaebed802a096cccdee04f26526a3b667333ec (patch)
tree1815684c2ed51872dd3863c58da8965e66cc79e6 /src/game/g_combat.c
parent2ab1eefdb54b0d4a82001b3d87158d7fa876bdf4 (diff)
Saved a couple of STAT_ indices. Added the pounce and clawing weapon
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 605c8364..7788d2e5 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -175,16 +175,17 @@ void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker )
vec3_t dir;
vec3_t angles;
- if ( attacker && attacker != self ) {
+ if ( attacker && attacker != self )
VectorSubtract (attacker->s.pos.trBase, self->s.pos.trBase, dir);
- } else if ( inflictor && inflictor != self ) {
+ else if ( inflictor && inflictor != self )
VectorSubtract (inflictor->s.pos.trBase, self->s.pos.trBase, dir);
- } else {
- self->client->ps.stats[STAT_DEAD_YAW] = self->s.angles[YAW];
+ else
+ {
+ self->client->ps.generic1 = self->s.angles[YAW];
return;
}
- self->client->ps.stats[STAT_DEAD_YAW] = vectoyaw ( dir );
+ self->client->ps.generic1 = vectoyaw ( dir );
angles[YAW] = vectoyaw ( dir );
angles[PITCH] = 0;