diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:29:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:02 +0000 |
commit | 685e9535db65b8117a93afd68b93ce1521a6ec28 (patch) | |
tree | 379a6571720a38230181bc082caaabc921d31772 /src/game/g_combat.c | |
parent | 7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff) |
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade
* Lucifer Cannon repeat rates fixed
* G_Damage() wont deal damage to dead entities
* Maybe fixed the buildable killed with shotgun won't show dying anim bug
* Attacked hives won't attack back when the OM is dead
* The monstrous hive bounding boxes shrunk to something reasonable
* Tesla Generator muzzle offset to the ball part, now fires over turrets
* HUDs can make vertical charge bars
* Human charge bar no longer overlaps scanner
* "There are no spawns remaining"
Changes to trample attack:
* No longer deals locational damage (wtf?)
* Charge "holding" restored
* Hit repeat rate limited to 50 ms
Changes to health cross icons:
* Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ )
* Icons fade from one to another
* Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit
* Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index a347b921..1abb9780 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -871,12 +871,8 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, int asave = 0; int knockback; - if( !targ->takedamage ) - return; - - // the intermission has allready been qualified for, so don't - // allow any extra scoring - if( level.intermissionQueued ) + // Can't deal damage sometimes + if( !targ->takedamage || targ->health <= 0 || level.intermissionQueued ) return; if( !inflictor ) @@ -896,12 +892,8 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, } client = targ->client; - - if( client ) - { - if( client->noclip ) - return; - } + if( client && client->noclip ) + return; if( !dir ) dflags |= DAMAGE_NO_KNOCKBACK; |