diff options
author | Tim Angus <tim@ngus.net> | 2005-06-29 23:35:55 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-29 23:35:55 +0000 |
commit | 7c13523d9b02f1319dec7dd0dece68f96f17ed35 (patch) | |
tree | cbcfcc603bc34f8352a9a9bf021a5393ccf63821 /src/game/g_combat.c | |
parent | 0e56723b5c2e42c67bb12eca353caccc7a1a3886 (diff) |
* Fixed a bug where menus would appear during demo playback
* Fixed a bug where delayed suicide would persist over death
* Reduced turret health and damage, increased range
* Generally strengthened alien buildable health and regen a little
* Increased damage that hives do
* Unlocked the trapper at stage 1
* Lev0 alien can now damage human defensive structures
* Booster now doubles alien regeneration rate
* Updated dependancies
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index e923c1ee..0bf8b1b8 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -164,6 +164,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int return; self->client->ps.pm_type = PM_DEAD; + self->suicideTime = 0; if( attacker ) { |