diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:15:10 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | acf169219a3f51db82750851cf1dad44ff331de5 (patch) | |
tree | 28d321632209aa965414c33e873d0ccdabb7e83e /src/game/g_combat.c | |
parent | b4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (diff) |
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for
debug output
* Norfenstein's non-locational damage formula now perfectly implemented
-- there are restrictions! There can only be ONE layer of armour and all
locational damage region files must cover the entire body and cannot
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on
how the damage modifier was calculated
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 416 |
1 files changed, 198 insertions, 218 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 1dedb88b..8f6c4099 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -23,10 +23,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "g_local.h" -damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ]; +damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_DAMAGE_REGIONS ]; int g_numDamageRegions[ PCL_NUM_CLASSES ]; -damageRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ]; +damageRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_DAMAGE_REGIONS ]; int g_numArmourRegions[ UP_NUM_UPGRADES ]; /* @@ -447,50 +447,49 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int /* =============== -G_ParseArmourScript +G_ParseDmgScript =============== */ -void G_ParseArmourScript( char *buf, int upgrade ) +int G_ParseDmgScript( damageRegion_t *regions, char *buf ) { char *token; + float angleSpan, heightSpan; int count; - count = 0; - - while( 1 ) + for( count = 0; ; count++ ) { token = COM_Parse( &buf ); - - if( !token[0] ) + if( !token[ 0 ] ) break; if( strcmp( token, "{" ) ) { - G_Printf( "Missing { in armour file\n" ); + G_Printf( "Missing { in damage region file\n" ); break; } - if( count == MAX_ARMOUR_REGIONS ) + if( count >= MAX_DAMAGE_REGIONS ) { - G_Printf( "Max armour regions exceeded in locdamage file\n" ); + G_Printf( "Max damage regions exceeded in damage region file\n" ); break; } - //default - g_armourRegions[ upgrade ][ count ].minHeight = 0.0; - g_armourRegions[ upgrade ][ count ].maxHeight = 1.0; - g_armourRegions[ upgrade ][ count ].minAngle = 0; - g_armourRegions[ upgrade ][ count ].maxAngle = 360; - g_armourRegions[ upgrade ][ count ].modifier = 1.0; - g_armourRegions[ upgrade ][ count ].crouch = qfalse; + // defaults + regions[ count ].name[ 0 ] = '\0'; + regions[ count ].minHeight = 0.0f; + regions[ count ].maxHeight = 1.0f; + regions[ count ].minAngle = 0.0f; + regions[ count ].maxAngle = 360.0f; + regions[ count ].modifier = 1.0f; + regions[ count ].crouch = qfalse; while( 1 ) - { + { token = COM_ParseExt( &buf, qtrue ); - if( !token[0] ) + if( !token[ 0 ] ) { - G_Printf( "Unexpected end of armour file\n" ); + G_Printf( "Unexpected end of damage region file\n" ); break; } @@ -498,223 +497,213 @@ void G_ParseArmourScript( char *buf, int upgrade ) { break; } + else if( !strcmp( token, "name" ) ) + { + token = COM_ParseExt( &buf, qfalse ); + if( token[ 0 ] ) + Q_strncpyz( regions[ count ].name, token, + sizeof( regions[ count ].name ) ); + } else if( !strcmp( token, "minHeight" ) ) { token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) + if( !token[ 0 ] ) strcpy( token, "0" ); - - g_armourRegions[ upgrade ][ count ].minHeight = atof( token ); + regions[ count ].minHeight = atof( token ); } else if( !strcmp( token, "maxHeight" ) ) { token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) + if( !token[ 0 ] ) strcpy( token, "100" ); - - g_armourRegions[ upgrade ][ count ].maxHeight = atof( token ); + regions[ count ].maxHeight = atof( token ); } else if( !strcmp( token, "minAngle" ) ) { token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) + if( !token[ 0 ] ) strcpy( token, "0" ); - - g_armourRegions[ upgrade ][ count ].minAngle = atoi( token ); + regions[ count ].minAngle = atoi( token ); } else if( !strcmp( token, "maxAngle" ) ) { token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) + if( !token[ 0 ] ) strcpy( token, "360" ); - - g_armourRegions[ upgrade ][ count ].maxAngle = atoi( token ); + regions[ count ].maxAngle = atoi( token ); } else if( !strcmp( token, "modifier" ) ) { token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) + if( !token[ 0 ] ) strcpy( token, "1.0" ); - - g_armourRegions[ upgrade ][ count ].modifier = atof( token ); + regions[ count ].modifier = atof( token ); } else if( !strcmp( token, "crouch" ) ) { - g_armourRegions[ upgrade ][ count ].crouch = qtrue; + regions[ count ].crouch = qtrue; } } + + // Angle portion covered + angleSpan = regions[ count ].maxAngle - regions[ count ].minAngle; + if( angleSpan < 0.0f ) + angleSpan += 360.0f; + angleSpan /= 360.0f; + + // Height portion covered + heightSpan = regions[ count ].maxHeight - regions[ count ].minHeight; + if( heightSpan < 0.0f ) + heightSpan = -heightSpan; + if( heightSpan > 1.0f ) + heightSpan = 1.0f; - g_numArmourRegions[ upgrade ]++; - count++; + regions[ count ].area = angleSpan * heightSpan; + if( !regions[ count ].area ) + regions[ count ].area = 0.00001f; } + + return count; } - /* -=============== -G_ParseDmgScript -=============== +============ +GetRegionDamageModifier +============ */ -void G_ParseDmgScript( char *buf, int class ) +static float GetRegionDamageModifier( gentity_t *targ, int class, int piece ) { - char *token; - int count; - - count = 0; - - while( 1 ) + damageRegion_t *regions, *overlap; + float modifier = 0.0f, areaSum = 0.0f; + int j, i; + qboolean crouch; + + crouch = targ->client->ps.pm_flags & PMF_DUCKED; + overlap = &g_damageRegions[ class ][ piece ]; + + if( g_debugDamage.integer > 2 ) + G_Printf( "GetRegionDamageModifier():\n" + ". bodyRegion = [%d %d %f %f] (%s)\n" + ". modifier = %f\n", + overlap->minAngle, overlap->maxAngle, + overlap->minHeight, overlap->maxHeight, + overlap->name, overlap->modifier ); + + // Find the armour layer modifier, assuming that none of the armour regions + // overlap and that any areas that are not covered have a modifier of 1.0 + for( j = UP_NONE + 1; j < UP_NUM_UPGRADES; j++ ) { - token = COM_Parse( &buf ); - - if( !token[0] ) - break; - - if( strcmp( token, "{" ) ) - { - G_Printf( "Missing { in locdamage file\n" ); - break; - } - - if( count == MAX_LOCDAMAGE_REGIONS ) - { - G_Printf( "Max damage regions exceeded in locdamage file\n" ); - break; - } - - //default - g_damageRegions[ class ][ count ].minHeight = 0.0; - g_damageRegions[ class ][ count ].maxHeight = 1.0; - g_damageRegions[ class ][ count ].minAngle = 0; - g_damageRegions[ class ][ count ].maxAngle = 360; - g_damageRegions[ class ][ count ].modifier = 1.0; - g_damageRegions[ class ][ count ].crouch = qfalse; - - while( 1 ) + if( !BG_InventoryContainsUpgrade( j, targ->client->ps.stats ) || + !g_numArmourRegions[ j ] ) + continue; + regions = g_armourRegions[ j ]; + + for( i = 0; i < g_numArmourRegions[ j ]; i++ ) { - token = COM_ParseExt( &buf, qtrue ); - - if( !token[0] ) - { - G_Printf( "Unexpected end of locdamage file\n" ); - break; - } - - if( !Q_stricmp( token, "}" ) ) - { - break; - } - else if( !strcmp( token, "minHeight" ) ) - { - token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) - strcpy( token, "0" ); - - g_damageRegions[ class ][ count ].minHeight = atof( token ); - } - else if( !strcmp( token, "maxHeight" ) ) - { - token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) - strcpy( token, "100" ); - - g_damageRegions[ class ][ count ].maxHeight = atof( token ); - } - else if( !strcmp( token, "minAngle" ) ) - { - token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) - strcpy( token, "0" ); - - g_damageRegions[ class ][ count ].minAngle = atoi( token ); - } - else if( !strcmp( token, "maxAngle" ) ) - { - token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) - strcpy( token, "360" ); - - g_damageRegions[ class ][ count ].maxAngle = atoi( token ); - } - else if( !strcmp( token, "modifier" ) ) + float overlapMaxA, regionMinA, regionMaxA, angleSpan, heightSpan, area; + + if( regions[ i ].crouch != crouch ) + continue; + + // Convert overlap angle to 0 to max + overlapMaxA = overlap->maxAngle - overlap->minAngle; + if( overlapMaxA < 0.0f ) + overlapMaxA += 360.0f; + + // Convert region angles to match overlap + regionMinA = regions[ i ].minAngle - overlap->minAngle; + if( regionMinA < 0.0f ) + regionMinA += 360.0f; + regionMaxA = regions[ i ].maxAngle - overlap->minAngle; + if( regionMaxA < 0.0f ) + regionMaxA += 360.0f; + + // Overlapping Angle portion + if( regionMinA <= regionMaxA ) { - token = COM_ParseExt( &buf, qfalse ); - - if ( !token[0] ) - strcpy( token, "1.0" ); - - g_damageRegions[ class ][ count ].modifier = atof( token ); + angleSpan = 0.0f; + if( regionMinA < overlapMaxA ) + { + if( regionMaxA > overlapMaxA ) + regionMaxA = overlapMaxA; + angleSpan = regionMaxA - regionMinA; + } } - else if( !strcmp( token, "crouch" ) ) + else { - g_damageRegions[ class ][ count ].crouch = qtrue; + if( regionMaxA > overlapMaxA ) + regionMaxA = overlapMaxA; + angleSpan = regionMaxA; + if( regionMinA < overlapMaxA ) + angleSpan += overlapMaxA - regionMinA; } + angleSpan /= 360.0f; + + // Overlapping height portion + heightSpan = MIN( overlap->maxHeight, regions[ i ].maxHeight ) - + MAX( overlap->minHeight, regions[ i ].minHeight ); + if( heightSpan < 0.0f ) + heightSpan = 0.0f; + if( heightSpan > 1.0f ) + heightSpan = 1.0f; + + if( g_debugDamage.integer > 2 ) + G_Printf( ". armourRegion = [%d %d %f %f] (%s)\n" + ". . modifier = %f\n" + ". . angleSpan = %f\n" + ". . heightSpan = %f\n", + regions[ i ].minAngle, regions[ i ].maxAngle, + regions[ i ].minHeight, regions[ i ].maxHeight, + regions[ i ].name, regions[ i ].modifier, + angleSpan, heightSpan ); + + areaSum += area = angleSpan * heightSpan; + modifier += regions[ i ].modifier * area; } - - g_numDamageRegions[ class ]++; - count++; } + + if( g_debugDamage.integer > 2 ) + G_Printf( ". areaSum = %f\n" + ". armourModifier = %f\n", areaSum, modifier ); + + return overlap->modifier * ( overlap->area + modifier - areaSum ); } /* ============ GetNonLocDamageModifier - -Returns the non-locational damage modifier for a set of regions. The method -to calculate the damage in effect stretches every region across the entire -body, diluting the modifier, and then returns the modifier as if the damage -had hit through all the regions in turn. ============ */ -static float GetNonLocDamageModifier( gentity_t *targ, - damageRegion_t *regions, int len ) +static float GetNonLocDamageModifier( gentity_t *targ, int class ) { - float modifier = 1.; + float modifier = 0.0f, area = 0.0f, scale = 0.0f; int i; - - for( i = 0; i < len; i++ ) + qboolean crouch; + + // For every body region, use stretch-armor formula to apply armour modifier + // for any overlapping area that armour shares with the body region + crouch = targ->client->ps.pm_flags & PMF_DUCKED; + for( i = 0; i < g_numDamageRegions[ class ]; i++ ) { - float angleSpan, heightSpan; - - if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) ) - continue; - - // Angle portion covered - if( regions[ i ].minAngle < regions[ i ].maxAngle ) - angleSpan = regions[ i ].maxAngle - regions[ i ].minAngle; - else - angleSpan = 360 - regions[ i ].minAngle + regions[ i ].maxAngle; + damageRegion_t *region; - if( angleSpan < 0.f ) - angleSpan = 0.f; + region = &g_damageRegions[ class ][ i ]; - if( angleSpan > 360.f ) - angleSpan = 360.f; + if( region->crouch != crouch ) + continue; - angleSpan /= 360.f; - - // Height portion covered - heightSpan = regions[ i ].maxHeight - regions[ i ].minHeight; + modifier += GetRegionDamageModifier( targ, class, i ); - if( heightSpan < 0.f ) - heightSpan = -heightSpan; + scale += region->modifier * region->area; + area += region->area; - if( heightSpan > 1.f ) - heightSpan = 1.f; - - modifier += ( regions[ i ].modifier - modifier ) * angleSpan * heightSpan; } + + modifier = !scale ? 1.0f : 1.0f + ( modifier / scale - 1.0f ) * area; - if( g_debugDamage.integer ) - G_Printf( "GetNonLocDamageModifier(): %f\n", modifier ); + if( g_debugDamage.integer > 1 ) + G_Printf( "GetNonLocDamageModifier() modifier:%f, area:%f, scale:%f\n", + modifier, area, scale ); return modifier; } @@ -734,6 +723,9 @@ static float GetDamageRegionModifier( gentity_t *targ, damageRegion_t *regions, for( i = 0; i < len; i++ ) { + if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) ) + continue; + // Angle must be within range if( ( regions[ i ].minAngle <= regions[ i ].maxAngle && ( angle < regions[ i ].minAngle || @@ -744,11 +736,7 @@ static float GetDamageRegionModifier( gentity_t *targ, damageRegion_t *regions, // Height must be within range if( height < regions[ i ].minHeight || height > regions[ i ].maxHeight ) - continue; - - // Crouch state must match - if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) ) - continue; + continue; modifier *= regions[ i ].modifier; } @@ -769,11 +757,15 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att { vec3_t targOrigin, bulletPath, bulletAngle, pMINUSfloor, floor, normal; float clientHeight, hitRelative, hitRatio, modifier; - int hitRotation, i, j; + int hitRotation, i; if( point == NULL ) return 1.0f; + // Don't need to calculate angles and height for non-locational damage + if( dflags & DAMAGE_NO_LOCDAMAGE ) + return GetNonLocDamageModifier( targ, class ); + // Get the point location relative to the floor under the target if( g_unlagged.integer && targ->client && targ->client->unlaggedCalc.used ) VectorCopy( targ->client->unlaggedCalc.origin, targOrigin ); @@ -796,38 +788,23 @@ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *att VectorSubtract( targOrigin, point, bulletPath ); vectoangles( bulletPath, bulletAngle ); hitRotation = targ->client->ps.viewangles[ YAW ] - bulletAngle[ YAW ]; - if( hitRotation < 0.f ) - hitRotation += 360.f; + if( hitRotation < 0.0f ) + hitRotation += 360.0f; // Get modifiers from the target's damage regions - if( dflags & DAMAGE_NO_LOCDAMAGE ) - { - // Non-locational damage only uses armour regions - modifier = 1.0f; - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) - { - modifier *= GetNonLocDamageModifier( targ, g_armourRegions[ i ], - g_numArmourRegions[ i ] ); - } - } - } - else + modifier = GetDamageRegionModifier( targ, g_damageRegions[ class ], + g_numDamageRegions[ class ], + hitRotation, hitRatio ); + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - modifier = GetDamageRegionModifier( targ, g_damageRegions[ class ], - g_numDamageRegions[ class ], - hitRotation, hitRatio ); - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) { - if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) - { - modifier *= GetDamageRegionModifier( targ, g_armourRegions[ i ], - g_numArmourRegions[ i ], - hitRotation, hitRatio ); - } + modifier *= GetDamageRegionModifier( targ, g_armourRegions[ i ], + g_numArmourRegions[ i ], + hitRotation, hitRatio ); } } + return modifier; } @@ -844,12 +821,13 @@ void G_InitDamageLocations( void ) int i; int len; fileHandle_t fileHandle; - char buffer[ MAX_LOCDAMAGE_TEXT ]; + char buffer[ MAX_DAMAGE_REGION_TEXT ]; for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { modelName = BG_FindModelNameForClass( i ); - Com_sprintf( filename, sizeof( filename ), "models/players/%s/locdamage.cfg", modelName ); + Com_sprintf( filename, sizeof( filename ), + "models/players/%s/locdamage.cfg", modelName ); len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ ); if ( !fileHandle ) @@ -858,9 +836,10 @@ void G_InitDamageLocations( void ) continue; } - if( len >= MAX_LOCDAMAGE_TEXT ) + if( len >= MAX_DAMAGE_REGION_TEXT ) { - G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) ); + G_Printf( S_COLOR_RED "file too large: %s is %i, max allowed is %i", + filename, len, MAX_DAMAGE_REGION_TEXT ); trap_FS_FCloseFile( fileHandle ); continue; } @@ -869,7 +848,7 @@ void G_InitDamageLocations( void ) buffer[len] = 0; trap_FS_FCloseFile( fileHandle ); - G_ParseDmgScript( buffer, i ); + g_numDamageRegions[ i ] = G_ParseDmgScript( g_damageRegions[ i ], buffer ); } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) @@ -883,9 +862,10 @@ void G_InitDamageLocations( void ) if ( !fileHandle ) continue; - if( len >= MAX_LOCDAMAGE_TEXT ) + if( len >= MAX_DAMAGE_REGION_TEXT ) { - G_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_LOCDAMAGE_TEXT ) ); + G_Printf( S_COLOR_RED "file too large: %s is %i, max allowed is %i", + filename, len, MAX_DAMAGE_REGION_TEXT ); trap_FS_FCloseFile( fileHandle ); continue; } @@ -894,7 +874,7 @@ void G_InitDamageLocations( void ) buffer[len] = 0; trap_FS_FCloseFile( fileHandle ); - G_ParseArmourScript( buffer, i ); + g_numArmourRegions[ i ] = G_ParseDmgScript( g_armourRegions[ i ], buffer ); } } |