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authorTim Angus <tim@ngus.net>2004-02-01 02:17:16 +0000
committerTim Angus <tim@ngus.net>2004-02-01 02:17:16 +0000
commitb3b15cc492b10515706085ae5199713535c1624b (patch)
tree1cf75081c71aa833f5417b6c9d75f07b8c0fc9dc /src/game/g_combat.c
parent09a7f2f33840dca9cb7ce7cadec2dd96fad94fa9 (diff)
* Added an extra sanity check to evolution tracing after a "void" report
* Commented out telefrag code.. hopefully won't lead to stuck clients * Raised the human item price ramp whilst slackening the alien value ramp * Aliens now have a hard limit of 9 frags and humans 2000 credits
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 847d8988..d5e6f2f7 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -259,6 +259,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
//add credit
player->client->ps.persistant[ PERS_CREDIT ] += (int)( (float)classValue * ( numerator / denominator ) );
+
+ if( player->client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS )
+ player->client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS;
}
}
}
@@ -267,6 +270,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
attacker->client->ps.persistant[ PERS_CREDIT ]++;
+
+ if( attacker->client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS )
+ attacker->client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS;
}
// Add team bonuses