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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:14:25 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:47 +0000
commitc31fde4d9a30526bf6fb93d9bc00852e284bff5b (patch)
tree8e0d213a1a50a8768df96e198b90834fdcfdd9ac /src/game/g_combat.c
parent64e9a5cc363ca9ff3c60edfbadfb417c0960c0d4 (diff)
* Dodge no longer drains stamina while flying with a jetpack
* Stamina will replenish when moving whith jetpack on * Damage region calculation code rewrite to be correct and compact * Added damage test function (cheats only), \damage [damage] * Norfenstein's balance tweaks: Dretch HP 25 -> 20, Basilisk grab time reduced
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c207
1 files changed, 118 insertions, 89 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index cf068fc0..7a339f56 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ];
int g_numDamageRegions[ PCL_NUM_CLASSES ];
-armourRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ];
+damageRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ];
int g_numArmourRegions[ UP_NUM_UPGRADES ];
/*
@@ -664,6 +664,99 @@ void G_ParseDmgScript( char *buf, int class )
}
}
+/*
+============
+GetNonLocDamageModifier
+
+Returns the non-locational damage modifier for a set of regions. The method
+to calculate the damage in effect stretches every region across the entire
+body, diluting the modifier, and then returns the modifier as if the damage
+had hit through all the regions in turn.
+============
+*/
+static float GetNonLocDamageModifier( gentity_t *targ,
+ damageRegion_t *regions, int len )
+{
+ float modifier = 1.;
+ int i;
+
+ for( i = 0; i < len; i++ )
+ {
+ float angleSpan, heightSpan;
+
+ if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) )
+ continue;
+
+ // Angle portion covered
+ if( regions[ i ].minAngle < regions[ i ].maxAngle )
+ angleSpan = regions[ i ].maxAngle - regions[ i ].minAngle;
+ else
+ angleSpan = 360 - regions[ i ].minAngle + regions[ i ].maxAngle;
+
+ if( angleSpan < 0.f )
+ angleSpan = 0.f;
+
+ if( angleSpan > 360.f )
+ angleSpan = 360.f;
+
+ angleSpan /= 360.f;
+
+ // Height portion covered
+ heightSpan = regions[ i ].maxHeight - regions[ i ].minHeight;
+
+ if( heightSpan < 0.f )
+ heightSpan = -heightSpan;
+
+ if( heightSpan > 1.f )
+ heightSpan = 1.f;
+
+ modifier += ( regions[ i ].modifier - modifier ) * angleSpan * heightSpan;
+ }
+
+ if( g_debugDamage.integer )
+ G_Printf( "GetNonLocDamageModifier(): %f\n", modifier );
+
+ return modifier;
+}
+
+/*
+============
+GetDamageRegionModifier
+
+Returns the damage region given an angle and a height proportion
+============
+*/
+static float GetDamageRegionModifier( gentity_t *targ, damageRegion_t *regions,
+ int len, float angle, float height )
+{
+ float modifier = 1.f;
+ int i;
+
+ for( i = 0; i < len; i++ )
+ {
+ // Angle must be within range
+ if( ( regions[ i ].minAngle <= regions[ i ].maxAngle &&
+ ( angle < regions[ i ].minAngle || angle > regions[ i ].maxAngle ) ||
+ ( regions[ i ].minAngle > regions[ i ].maxAngle &&
+ angle > regions[ i ].maxAngle && angle < regions[ i ].minAngle ) ) )
+ continue;
+
+ // Height must be within range
+ if( height < regions[ i ].minHeight || height > regions[ i ].maxHeight )
+ continue;
+
+ // Crouch state must match
+ if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) )
+ continue;
+
+ modifier *= regions[ i ].modifier;
+ }
+
+ if( g_debugDamage.integer )
+ G_Printf( "GetDamageRegionModifier(): %f\n", modifier );
+
+ return modifier;
+}
/*
============
@@ -672,132 +765,67 @@ G_CalcDamageModifier
*/
static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *attacker, int class, int dflags )
{
- vec3_t targOrigin;
- vec3_t bulletPath;
- vec3_t bulletAngle;
- vec3_t pMINUSfloor, floor, normal;
-
- float clientHeight, hitRelative, hitRatio;
- int bulletRotation, clientRotation, hitRotation;
- float modifier = 1.0f;
- int i, j;
+ vec3_t targOrigin, bulletPath, bulletAngle, pMINUSfloor, floor, normal;
+ float clientHeight, hitRelative, hitRatio, modifier;
+ int hitRotation, i, j;
if( point == NULL )
return 1.0f;
+ // Get the point location relative to the floor under the target
if( g_unlagged.integer && targ->client && targ->client->unlaggedCalc.used )
VectorCopy( targ->client->unlaggedCalc.origin, targOrigin );
else
VectorCopy( targ->r.currentOrigin, targOrigin );
-
- clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ];
-
BG_GetClientNormal( &targ->client->ps, normal );
-
VectorMA( targOrigin, targ->r.mins[ 2 ], normal, floor );
VectorSubtract( point, floor, pMINUSfloor );
+ // Get the proportion of the target height where the hit landed
+ clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ];
hitRelative = DotProduct( normal, pMINUSfloor ) / VectorLength( normal );
-
if( hitRelative < 0.0f )
hitRelative = 0.0f;
-
if( hitRelative > clientHeight )
hitRelative = clientHeight;
-
hitRatio = hitRelative / clientHeight;
+ // Get the yaw of the attack relative to the target's view yaw
VectorSubtract( targOrigin, point, bulletPath );
vectoangles( bulletPath, bulletAngle );
+ hitRotation = targ->client->ps.viewangles[ YAW ] - bulletAngle[ YAW ];
+ if( hitRotation < 0.f )
+ hitRotation += 360.f;
- clientRotation = targ->client->ps.viewangles[ YAW ];
- bulletRotation = bulletAngle[ YAW ];
-
- hitRotation = abs( clientRotation - bulletRotation );
-
- hitRotation = hitRotation % 360; // Keep it in the 0-359 range
-
+ // Get modifiers from the target's armour and damage regions
if( dflags & DAMAGE_NO_LOCDAMAGE )
{
+ modifier = GetNonLocDamageModifier( targ, g_damageRegions[ class ],
+ g_numDamageRegions[ class ] );
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- float totalModifier = 0.0f;
- float averageModifier = 1.0f;
-
- //average all of this upgrade's armour regions together
if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) )
{
- for( j = 0; j < g_numArmourRegions[ i ]; j++ )
- totalModifier += g_armourRegions[ i ][ j ].modifier;
-
- if( g_numArmourRegions[ i ] )
- averageModifier = totalModifier / g_numArmourRegions[ i ];
- else
- averageModifier = 1.0f;
+ modifier *= GetNonLocDamageModifier( targ, g_armourRegions[ i ],
+ g_numArmourRegions[ i ] );
}
-
- modifier *= averageModifier;
}
}
else
{
- for( i = 0; i < g_numDamageRegions[ class ]; i++ )
- {
- qboolean rotationBound;
-
- if( g_damageRegions[ class ][ i ].minAngle >
- g_damageRegions[ class ][ i ].maxAngle )
- {
- rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle &&
- hitRotation <= 360 ) || ( hitRotation >= 0 &&
- hitRotation <= g_damageRegions[ class ][ i ].maxAngle );
- }
- else
- {
- rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle &&
- hitRotation <= g_damageRegions[ class ][ i ].maxAngle );
- }
-
- if( rotationBound &&
- hitRatio >= g_damageRegions[ class ][ i ].minHeight &&
- hitRatio <= g_damageRegions[ class ][ i ].maxHeight &&
- ( g_damageRegions[ class ][ i ].crouch ==
- ( targ->client->ps.pm_flags & PMF_DUCKED ) ) )
- modifier *= g_damageRegions[ class ][ i ].modifier;
- }
-
+ modifier = GetDamageRegionModifier( targ, g_damageRegions[ class ],
+ g_numDamageRegions[ class ],
+ hitRotation, hitRatio );
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) )
{
- for( j = 0; j < g_numArmourRegions[ i ]; j++ )
- {
- qboolean rotationBound;
-
- if( g_armourRegions[ i ][ j ].minAngle >
- g_armourRegions[ i ][ j ].maxAngle )
- {
- rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle &&
- hitRotation <= 360 ) || ( hitRotation >= 0 &&
- hitRotation <= g_armourRegions[ i ][ j ].maxAngle );
- }
- else
- {
- rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle &&
- hitRotation <= g_armourRegions[ i ][ j ].maxAngle );
- }
-
- if( rotationBound &&
- hitRatio >= g_armourRegions[ i ][ j ].minHeight &&
- hitRatio <= g_armourRegions[ i ][ j ].maxHeight &&
- ( g_armourRegions[ i ][ j ].crouch ==
- ( targ->client->ps.pm_flags & PMF_DUCKED ) ) )
- modifier *= g_armourRegions[ i ][ j ].modifier;
- }
+ modifier *= GetDamageRegionModifier( targ, g_armourRegions[ i ],
+ g_numArmourRegions[ i ],
+ hitRotation, hitRatio );
}
}
}
-
return modifier;
}
@@ -1111,8 +1139,9 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// set the last client who damaged the target
targ->client->lasthurt_client = attacker->s.number;
targ->client->lasthurt_mod = mod;
- take = (int)( (float)take * G_CalcDamageModifier( point, targ, attacker,
- client->ps.stats[ STAT_PCLASS ], dflags ) );
+ take = (int)( take * G_CalcDamageModifier( point, targ, attacker,
+ client->ps.stats[ STAT_PCLASS ],
+ dflags ) + 0.5f );
//if boosted poison every attack
if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )