diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:14:25 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | c31fde4d9a30526bf6fb93d9bc00852e284bff5b (patch) | |
tree | 8e0d213a1a50a8768df96e198b90834fdcfdd9ac /src/game/g_combat.c | |
parent | 64e9a5cc363ca9ff3c60edfbadfb417c0960c0d4 (diff) |
* Dodge no longer drains stamina while flying with a jetpack
* Stamina will replenish when moving whith jetpack on
* Damage region calculation code rewrite to be correct and compact
* Added damage test function (cheats only), \damage [damage]
* Norfenstein's balance tweaks: Dretch HP 25 -> 20, Basilisk grab time
reduced
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 207 |
1 files changed, 118 insertions, 89 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index cf068fc0..7a339f56 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA damageRegion_t g_damageRegions[ PCL_NUM_CLASSES ][ MAX_LOCDAMAGE_REGIONS ]; int g_numDamageRegions[ PCL_NUM_CLASSES ]; -armourRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ]; +damageRegion_t g_armourRegions[ UP_NUM_UPGRADES ][ MAX_ARMOUR_REGIONS ]; int g_numArmourRegions[ UP_NUM_UPGRADES ]; /* @@ -664,6 +664,99 @@ void G_ParseDmgScript( char *buf, int class ) } } +/* +============ +GetNonLocDamageModifier + +Returns the non-locational damage modifier for a set of regions. The method +to calculate the damage in effect stretches every region across the entire +body, diluting the modifier, and then returns the modifier as if the damage +had hit through all the regions in turn. +============ +*/ +static float GetNonLocDamageModifier( gentity_t *targ, + damageRegion_t *regions, int len ) +{ + float modifier = 1.; + int i; + + for( i = 0; i < len; i++ ) + { + float angleSpan, heightSpan; + + if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) ) + continue; + + // Angle portion covered + if( regions[ i ].minAngle < regions[ i ].maxAngle ) + angleSpan = regions[ i ].maxAngle - regions[ i ].minAngle; + else + angleSpan = 360 - regions[ i ].minAngle + regions[ i ].maxAngle; + + if( angleSpan < 0.f ) + angleSpan = 0.f; + + if( angleSpan > 360.f ) + angleSpan = 360.f; + + angleSpan /= 360.f; + + // Height portion covered + heightSpan = regions[ i ].maxHeight - regions[ i ].minHeight; + + if( heightSpan < 0.f ) + heightSpan = -heightSpan; + + if( heightSpan > 1.f ) + heightSpan = 1.f; + + modifier += ( regions[ i ].modifier - modifier ) * angleSpan * heightSpan; + } + + if( g_debugDamage.integer ) + G_Printf( "GetNonLocDamageModifier(): %f\n", modifier ); + + return modifier; +} + +/* +============ +GetDamageRegionModifier + +Returns the damage region given an angle and a height proportion +============ +*/ +static float GetDamageRegionModifier( gentity_t *targ, damageRegion_t *regions, + int len, float angle, float height ) +{ + float modifier = 1.f; + int i; + + for( i = 0; i < len; i++ ) + { + // Angle must be within range + if( ( regions[ i ].minAngle <= regions[ i ].maxAngle && + ( angle < regions[ i ].minAngle || angle > regions[ i ].maxAngle ) || + ( regions[ i ].minAngle > regions[ i ].maxAngle && + angle > regions[ i ].maxAngle && angle < regions[ i ].minAngle ) ) ) + continue; + + // Height must be within range + if( height < regions[ i ].minHeight || height > regions[ i ].maxHeight ) + continue; + + // Crouch state must match + if( regions[ i ].crouch != ( targ->client->ps.pm_flags & PMF_DUCKED ) ) + continue; + + modifier *= regions[ i ].modifier; + } + + if( g_debugDamage.integer ) + G_Printf( "GetDamageRegionModifier(): %f\n", modifier ); + + return modifier; +} /* ============ @@ -672,132 +765,67 @@ G_CalcDamageModifier */ static float G_CalcDamageModifier( vec3_t point, gentity_t *targ, gentity_t *attacker, int class, int dflags ) { - vec3_t targOrigin; - vec3_t bulletPath; - vec3_t bulletAngle; - vec3_t pMINUSfloor, floor, normal; - - float clientHeight, hitRelative, hitRatio; - int bulletRotation, clientRotation, hitRotation; - float modifier = 1.0f; - int i, j; + vec3_t targOrigin, bulletPath, bulletAngle, pMINUSfloor, floor, normal; + float clientHeight, hitRelative, hitRatio, modifier; + int hitRotation, i, j; if( point == NULL ) return 1.0f; + // Get the point location relative to the floor under the target if( g_unlagged.integer && targ->client && targ->client->unlaggedCalc.used ) VectorCopy( targ->client->unlaggedCalc.origin, targOrigin ); else VectorCopy( targ->r.currentOrigin, targOrigin ); - - clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ]; - BG_GetClientNormal( &targ->client->ps, normal ); - VectorMA( targOrigin, targ->r.mins[ 2 ], normal, floor ); VectorSubtract( point, floor, pMINUSfloor ); + // Get the proportion of the target height where the hit landed + clientHeight = targ->r.maxs[ 2 ] - targ->r.mins[ 2 ]; hitRelative = DotProduct( normal, pMINUSfloor ) / VectorLength( normal ); - if( hitRelative < 0.0f ) hitRelative = 0.0f; - if( hitRelative > clientHeight ) hitRelative = clientHeight; - hitRatio = hitRelative / clientHeight; + // Get the yaw of the attack relative to the target's view yaw VectorSubtract( targOrigin, point, bulletPath ); vectoangles( bulletPath, bulletAngle ); + hitRotation = targ->client->ps.viewangles[ YAW ] - bulletAngle[ YAW ]; + if( hitRotation < 0.f ) + hitRotation += 360.f; - clientRotation = targ->client->ps.viewangles[ YAW ]; - bulletRotation = bulletAngle[ YAW ]; - - hitRotation = abs( clientRotation - bulletRotation ); - - hitRotation = hitRotation % 360; // Keep it in the 0-359 range - + // Get modifiers from the target's armour and damage regions if( dflags & DAMAGE_NO_LOCDAMAGE ) { + modifier = GetNonLocDamageModifier( targ, g_damageRegions[ class ], + g_numDamageRegions[ class ] ); for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - float totalModifier = 0.0f; - float averageModifier = 1.0f; - - //average all of this upgrade's armour regions together if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) { - for( j = 0; j < g_numArmourRegions[ i ]; j++ ) - totalModifier += g_armourRegions[ i ][ j ].modifier; - - if( g_numArmourRegions[ i ] ) - averageModifier = totalModifier / g_numArmourRegions[ i ]; - else - averageModifier = 1.0f; + modifier *= GetNonLocDamageModifier( targ, g_armourRegions[ i ], + g_numArmourRegions[ i ] ); } - - modifier *= averageModifier; } } else { - for( i = 0; i < g_numDamageRegions[ class ]; i++ ) - { - qboolean rotationBound; - - if( g_damageRegions[ class ][ i ].minAngle > - g_damageRegions[ class ][ i ].maxAngle ) - { - rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle && - hitRotation <= 360 ) || ( hitRotation >= 0 && - hitRotation <= g_damageRegions[ class ][ i ].maxAngle ); - } - else - { - rotationBound = ( hitRotation >= g_damageRegions[ class ][ i ].minAngle && - hitRotation <= g_damageRegions[ class ][ i ].maxAngle ); - } - - if( rotationBound && - hitRatio >= g_damageRegions[ class ][ i ].minHeight && - hitRatio <= g_damageRegions[ class ][ i ].maxHeight && - ( g_damageRegions[ class ][ i ].crouch == - ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) - modifier *= g_damageRegions[ class ][ i ].modifier; - } - + modifier = GetDamageRegionModifier( targ, g_damageRegions[ class ], + g_numDamageRegions[ class ], + hitRotation, hitRatio ); for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_InventoryContainsUpgrade( i, targ->client->ps.stats ) ) { - for( j = 0; j < g_numArmourRegions[ i ]; j++ ) - { - qboolean rotationBound; - - if( g_armourRegions[ i ][ j ].minAngle > - g_armourRegions[ i ][ j ].maxAngle ) - { - rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && - hitRotation <= 360 ) || ( hitRotation >= 0 && - hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); - } - else - { - rotationBound = ( hitRotation >= g_armourRegions[ i ][ j ].minAngle && - hitRotation <= g_armourRegions[ i ][ j ].maxAngle ); - } - - if( rotationBound && - hitRatio >= g_armourRegions[ i ][ j ].minHeight && - hitRatio <= g_armourRegions[ i ][ j ].maxHeight && - ( g_armourRegions[ i ][ j ].crouch == - ( targ->client->ps.pm_flags & PMF_DUCKED ) ) ) - modifier *= g_armourRegions[ i ][ j ].modifier; - } + modifier *= GetDamageRegionModifier( targ, g_armourRegions[ i ], + g_numArmourRegions[ i ], + hitRotation, hitRatio ); } } } - return modifier; } @@ -1111,8 +1139,9 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, // set the last client who damaged the target targ->client->lasthurt_client = attacker->s.number; targ->client->lasthurt_mod = mod; - take = (int)( (float)take * G_CalcDamageModifier( point, targ, attacker, - client->ps.stats[ STAT_PCLASS ], dflags ) ); + take = (int)( take * G_CalcDamageModifier( point, targ, attacker, + client->ps.stats[ STAT_PCLASS ], + dflags ) + 0.5f ); //if boosted poison every attack if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) |