diff options
author | Tim Angus <tim@ngus.net> | 2004-01-19 19:21:19 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-01-19 19:21:19 +0000 |
commit | c60908dce88434be260a07a804c8985c763ed7f8 (patch) | |
tree | 125a0d624146b8ec34033fa2b0a44b17012b5a34 /src/game/g_combat.c | |
parent | 73d22e1004003af65b2e1adba19649bb9933a42e (diff) |
* Forced a weapon change when buying a weapon
* Implemented dynamic stage boundaries
* A shedload of balance tweaks
* Inevitably other stuff that I've forgotten whilst SF CVS has been down
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index ad247227..265ee182 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -224,9 +224,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int attacker->client->lastKillTime = level.time; if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) - level.alienKills++; + trap_Cvar_Set( "g_alienKills", va( "%d", g_alienKills.integer + 1 ) ); else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) - level.humanKills++; + trap_Cvar_Set( "g_humanKills", va( "%d", g_humanKills.integer + 1 ) ); } } |