diff options
author | Tim Angus <tim@ngus.net> | 2004-02-07 19:33:00 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-02-07 19:33:00 +0000 |
commit | 062269e2abb237a37d9a33a6de46974a599408b4 (patch) | |
tree | 134243f756ad60f2ca8dcf6c898411946ef1f9a3 /src/game/g_local.h | |
parent | b3b15cc492b10515706085ae5199713535c1624b (diff) |
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 2cdddf2e..9f267c51 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -189,6 +189,7 @@ struct gentity_s qboolean powered; //TA: for human buildables int builtBy; //TA: clientNum of person that built this gentity_t *dccNode; //TA: controlling dcc + gentity_t *overmindNode;//TA: controlling overmind qboolean dcced; //TA: controlled by a dcc or not? qboolean spawned; //TA: whether or not this buildable has finished spawning int buildTime; //TA: when this buildable was built @@ -196,6 +197,8 @@ struct gentity_s int overmindAttackTimer; int overmindDyingTimer; int overmindSpawnsTimer; + int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on + // every single frame.. so only do it periodically int credits[ MAX_CLIENTS ]; //TA: human credits for each client qboolean creditsHash[ MAX_CLIENTS ]; //TA: track who has claimed credit |