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authorTim Angus <tim@ngus.net>2004-03-18 16:44:54 +0000
committerTim Angus <tim@ngus.net>2004-03-18 16:44:54 +0000
commit1eee6be0ea1aeec679cff80fea36a91e6d0c788f (patch)
tree835ab33758dd9fa0b3e6f0a5a9003efcf04c8060 /src/game/g_local.h
parent9582bcfdfcce0aa7132917c8403c5f12d2be3e79 (diff)
* Added trigger_stage entity which is fired on stage transitions
* Alien evolution is no longer allowed within range of humans * Reduced human damage boost from 10% to 7% * Reduced reactor base health to 1250
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 34491015..fdffbbb6 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -183,6 +183,9 @@ struct gentity_s
float wait;
float random;
+ pTeam_t stageTeam;
+ stage_t stageStage;
+
int biteam; //TA: buildable item team
gentity_t *parentNode; //TA: for creep and defence/spawn dependencies
qboolean active; //TA: for power repeater, but could be useful elsewhere
@@ -707,6 +710,7 @@ void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace );
// g_trigger.c
//
void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace );
+void G_Checktrigger_stages( pTeam_t team, stage_t stage );
//