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authorTim Angus <tim@ngus.net>2001-06-28 17:37:14 +0000
committerTim Angus <tim@ngus.net>2001-06-28 17:37:14 +0000
commit226e258294398f21bed09a5c1445da7ef42f851d (patch)
tree1ac486444965e43e635fb04641ac8e74e13c3782 /src/game/g_local.h
parent66a485adffa42e5e3d4912c63cd13c3a8f885a36 (diff)
Fixed client dependant stamina speed
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index a8059a20..f0087b26 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -323,7 +323,9 @@ struct gclient_s {
// timeResidual is used to handle events that happen every second
// like health / armor countdowns and regeneration
- int timeResidual;
+ //TA: two timers, one every 100 msecs, another every sec
+ int time100;
+ int time1000;
char *areabits;