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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-12 18:49:20 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:47 +0000
commit244808767a99cc237a477262420c43c126732088 (patch)
tree9049873ad77a5adf06426469de621571cadd8fc6 /src/game/g_local.h
parent2971b8bcd168611f5a52cf0c0eaa6a8e770f3882 (diff)
* (bug 4301) Clear decon markers when entering sudden death (Rezyn)
* Fix ability to call sudden death votes when regular entry to sudden death is disabled * Add sudden_death to the printed list of valid vote types * Fix AdvGranger abilities appearing in tutorial text for regular Granger
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index b5c643a6..f16cf383 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -740,6 +740,7 @@ qboolean G_FindCreep( gentity_t *self );
void G_BuildableThink( gentity_t *ent, int msec );
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
+void G_ClearDeconMarks( void );
itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable );
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );