diff options
author | Tim Angus <tim@ngus.net> | 2006-04-09 22:05:35 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-04-09 22:05:35 +0000 |
commit | 25fcd1f90c39ce5c7eb4dfab0fedb4388ad4289c (patch) | |
tree | 9680d9ae32cd6fb4cfcfc175a2c4446d237c969c /src/game/g_local.h | |
parent | cf9b7835e0f7021739bc620ac51c6081036faaee (diff) |
* Removed CS_SCORE? config strings -- they were unused
* Moved server command queuing from game to server -- sv_dequeuePeriod probably
needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 24 |
1 files changed, 1 insertions, 23 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 82f294b0..874afeee 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -717,30 +717,7 @@ void AddRemap(const char *oldShader, const char *newShader, float timeOff const char *BuildShaderStateConfig( void ); -#define MAX_QUEUE_COMMANDS 64 //should be MAX_RELIABLE_COMMANDS/server.h - -typedef struct commandQueueElement_s -{ - qboolean used; - struct commandQueueElement_s *next; - char command[ MAX_TOKEN_CHARS ]; -} commandQueueElement_t; - -typedef struct commandQueue_s -{ - int nextCommandTime; //next time that the queue can be popped - - int numElements; - commandQueueElement_t *front; - commandQueueElement_t *back; - - commandQueueElement_t pool[ MAX_QUEUE_COMMANDS ]; -} commandQueue_t; - qboolean G_ClientIsLagging( gclient_t *client ); -void G_ProcessCommandQueues( void ); -void G_SendCommandFromServer( int clientNum, const char *cmd ); -void G_InitCommandQueue( int clientNum ); void G_TriggerMenu( int clientNum, dynMenu_t menu ); void G_CloseMenus( int clientNum ); @@ -1034,6 +1011,7 @@ extern vmCvar_t g_minCommandPeriod; extern vmCvar_t g_timelimit; extern vmCvar_t g_suddenDeathTime; extern vmCvar_t g_friendlyFire; +extern vmCvar_t g_friendlyBuildableFire; extern vmCvar_t g_password; extern vmCvar_t g_needpass; extern vmCvar_t g_gravity; |