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authorTim Angus <tim@ngus.net>2004-05-27 21:43:24 +0000
committerTim Angus <tim@ngus.net>2004-05-27 21:43:24 +0000
commit2ee76d11bb34641e021f69b3509da5c62e7afdb0 (patch)
treee1c45796114c1c66ca8cd0fed0a007d841637e8f /src/game/g_local.h
parent8f6fba34633ee7039655cb60497c3d71c629b2ff (diff)
* Added code to calculate the average number of players that are playing
* Added stats on game end to aid balancing * "itemact <weaponname>" now selects a weapon as well as activating an upgrade * Disabled chat balloon entirely
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 8d891279..82681dc5 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -531,6 +531,11 @@ typedef struct
int numAlienClients;
int numHumanClients;
+ float averageNumAlienClients;
+ int numAlienSamples;
+ float averageNumHumanClients;
+ int numHumanSamples;
+
int numLiveAlienClients;
int numLiveHumanClients;