diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:12:12 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:45 +0000 |
commit | 32631d7354556ff88ecfe3ff9a9d80075422fbef (patch) | |
tree | 083df63c1aada8cc7d0f6849c19b3dcee056c3fe /src/game/g_local.h | |
parent | ec254e3bebdc3957a630b23b3b77d5460f2c7674 (diff) |
* Add BG_EventName and use it to simplify a series of debugging messages
* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 5f9029a9..01b6ef5c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -204,6 +204,7 @@ struct gentity_s qboolean spawned; // whether or not this buildable has finished spawning int shrunkTime; // time when a barricade shrunk or zero int buildTime; // when this buildable was built + int animTime; // last animation change int time1000; // timer evaluated every second qboolean deconstruct; // deconstruct if no BP left int deconstructTime; // time at which structure marked @@ -681,7 +682,7 @@ void G_SanitiseString( char *in, char *out, int len ); void Cmd_PrivateMessage_f( gentity_t *ent ); void Cmd_Test_f( gentity_t *ent ); void Cmd_AdminMessage_f( gentity_t *ent ); -qboolean G_FloodLimited( gentity_t *ent ); +int G_FloodLimited( gentity_t *ent ); // // g_physics.c |