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authorTim Angus <tim@ngus.net>2001-11-18 02:16:00 +0000
committerTim Angus <tim@ngus.net>2001-11-18 02:16:00 +0000
commit3e8464cd7905bfb0e4346645c7766151d09672c4 (patch)
tree40891b4369a75a51694c712e28b483cd003560fe /src/game/g_local.h
parent64d67512fa41d70f6bc6e41ed2f87e4e48f48a14 (diff)
Changes to building code to facilitate WW builder
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 20b69176..5b51935a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -341,9 +341,6 @@ struct gclient_s {
int pouncePayload; //TA: amount of damage pounce attack will do
qboolean allowedToPounce;
-
- int launchSpeed; //TA: speed at which to launch buildable
- qboolean allowedToLaunch;
};
#define MAX_LOCDAMAGE_TEXT 8192
@@ -543,8 +540,8 @@ typedef enum
} itemBuildError_t;
itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
-gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles, float speed );
-void G_ValidateBuild( gentity_t *ent, buildable_t buildable, float speed );
+gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles );
+void G_ValidateBuild( gentity_t *ent, buildable_t buildable );
void G_setBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_setIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );