summaryrefslogtreecommitdiff
path: root/src/game/g_local.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2004-01-25 04:52:23 +0000
committerTim Angus <tim@ngus.net>2004-01-25 04:52:23 +0000
commit4bb84115f10466cf6aa9295830f37ff20238dd6c (patch)
tree846ef6822fcf1462ae139f4ee502c917193670a3 /src/game/g_local.h
parent7dcfcac2a6de7e2976990b8620f660ad7af959a9 (diff)
* Fixed two serious particle system bugs
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 9ca44a71..fef66751 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -576,6 +576,7 @@ typedef enum
qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit );
gentity_t *G_CheckSpawnPoint( vec3_t origin, vec3_t normal, buildable_t spawn, vec3_t spawnOrigin );
+void G_BuildableThink( gentity_t *ent, int msec );
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles );