diff options
author | Tim Angus <tim@ngus.net> | 2004-01-25 04:52:23 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-01-25 04:52:23 +0000 |
commit | 4bb84115f10466cf6aa9295830f37ff20238dd6c (patch) | |
tree | 846ef6822fcf1462ae139f4ee502c917193670a3 /src/game/g_local.h | |
parent | 7dcfcac2a6de7e2976990b8620f660ad7af959a9 (diff) |
* Fixed two serious particle system bugs
* Created a general buildable think function
* Fixed the post armoury weapon selection for real
* Balance tweaks
* A pile of other crap
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 9ca44a71..fef66751 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -576,6 +576,7 @@ typedef enum qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit ); gentity_t *G_CheckSpawnPoint( vec3_t origin, vec3_t normal, buildable_t spawn, vec3_t spawnOrigin ); +void G_BuildableThink( gentity_t *ent, int msec ); qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable ); itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin, vec3_t angles ); |