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author/dev/humancontroller <devhc@example.com>2014-07-13 17:15:05 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:11 +0100
commit59875f1378dca6605cd0426eff89f850d8743c92 (patch)
tree386f33324df8e2c528b3237d86d4fb0c20a37aba /src/game/g_local.h
parent7224c7bf34cf7548f86a3af2247240705c0f4b4b (diff)
fix noclipping players affecting other players
notably, other players were able to stand on the "center" of a noclipped player set an r.contents value of 0 for noclipping clients, backing up the r.contents value in the new ent->client->cliprcontents field
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d319a5c2..081c47b8 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -362,6 +362,7 @@ struct gclient_s
qboolean readyToExit; // wishes to leave the intermission
qboolean noclip;
+ int cliprcontents; // the backup layer of ent->r.contents for when noclipping
int lastCmdTime; // level.time of last usercmd_t, for EF_CONNECTION
// we can't just use pers.lastCommand.time, because