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authorTim Angus <tim@ngus.net>2007-09-23 16:22:20 +0000
committerTim Angus <tim@ngus.net>2007-09-23 16:22:20 +0000
commit5cd5bc632499b503e0552345839c74236ef04856 (patch)
tree63d87332a9aee804e7f668604310bbdaa7366a30 /src/game/g_local.h
parent9aad6b35602637dc06f6c04fbd01664b6c1896bb (diff)
* (bug 2756) s/damage/dmg/
* (bug 2717) Move respawning for ClientThink to ClientEndFrame * Remove redundant cvar g_forcerespawn
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index c806086c..59e39eec 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -408,7 +408,7 @@ struct gclient_s
int lasthurt_mod; // type of damage the client did
// timers
- int respawnTime; // can respawn when time > this, force after g_forcerespwan
+ int respawnTime; // can respawn when time > this
int inactivityTime; // kick players when time > this
qboolean inactivityWarning;// qtrue if the five seoond warning has been given
int rewardTime; // clear the EF_AWARD_IMPRESSIVE, etc when time > this
@@ -1122,7 +1122,6 @@ extern vmCvar_t g_gravity;
extern vmCvar_t g_speed;
extern vmCvar_t g_knockback;
extern vmCvar_t g_quadfactor;
-extern vmCvar_t g_forcerespawn;
extern vmCvar_t g_inactivity;
extern vmCvar_t g_debugMove;
extern vmCvar_t g_debugAlloc;