diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:44:18 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:17 +0000 |
commit | 6423db17d25884730ec3d8d87c6e4f17b7ae1f84 (patch) | |
tree | 0312f955730888e19353f3805c1f1a6eb214e81d /src/game/g_local.h | |
parent | 122de31ac2834809fb15088eda6f5278d4525fb1 (diff) |
* Remove some unused state structures from game
* Remove some unused (mainly baseq3) cgame cvars
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 27 |
1 files changed, 1 insertions, 26 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 8f5a19a9..cc15d89b 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -258,31 +258,6 @@ typedef enum CON_CONNECTED } clientConnected_t; -typedef enum -{ - TEAM_BEGIN, // Beginning a team game, spawn at base - TEAM_ACTIVE // Now actively playing -} playerTeamStateState_t; - -typedef struct -{ - playerTeamStateState_t state; - - int location; - - int captures; - int basedefense; - int carrierdefense; - int flagrecovery; - int fragcarrier; - int assists; - - float lasthurtcarrier; - float lastreturnedflag; - float flagsince; - float lastfraggedcarrier; -} playerTeamState_t; - // the auto following clients don't follow a specific client // number, but instead follow the first two active players #define FOLLOW_ACTIVE1 -1 @@ -325,7 +300,7 @@ typedef struct char netname[ MAX_NETNAME ]; int maxHealth; // for handicapping int enterTime; // level.time the client entered the game - playerTeamState_t teamState; // status in teamplay games + int location; // player locations int voteCount; // to prevent people from constantly calling votes qboolean teamInfo; // send team overlay updates? |