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authorTim Angus <tim@ngus.net>2003-08-30 18:49:40 +0000
committerTim Angus <tim@ngus.net>2003-08-30 18:49:40 +0000
commit703dcc641a188c128dc5acb7bfc6d7b8333bdd35 (patch)
treec8a7d119bd82a9ee4b31c7e8eeb3109223e90f02 /src/game/g_local.h
parent5ede5ba58b780c817941eff29617056d599a9ba8 (diff)
* Poison kills are now properly credited
* Buildable weapons now have their effects properly applied
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 411bdde1..52ccc09f 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -353,7 +353,9 @@ struct gclient_s
gentity_t *infestBody; //TA: body that is being infested. must be persistant
int lastPoisonTime;
+ gentity_t *lastPoisonClient;
int lastPoisonCloudedTime;
+ gentity_t *lastPoisonCloudedClient;
int lastGrabTime;
int lastLockTime;
int lastSlowTime;