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authorTim Angus <tim@ngus.net>2003-08-02 02:08:38 +0000
committerTim Angus <tim@ngus.net>2003-08-02 02:08:38 +0000
commit75c3529af06e3879121c3111a15a1cda1fbfc7cd (patch)
tree55d5827e46b16e8eab518e64afd41efeee7df961 /src/game/g_local.h
parent176ad9f581c7612446d6cf04ff06c24b242fbed8 (diff)
* Merged chest and limb armour into "light armour"
* Upgrade icons now use sensible names * More cannon misspelling fixes
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index c0fd6981..699258f5 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -624,7 +624,7 @@ void G_RunMissile( gentity_t *ent );
gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir );
gentity_t *fire_plasma( gentity_t *self, vec3_t start, vec3_t aimdir );
gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir );
-gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int damage );
+gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage );
gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir );
gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir );