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authorAsa Kravets <norfenstein@gmail.com>2011-08-18 23:46:32 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:13 +0000
commit7ddf23608386296480032e53044d3f17ab34a5a6 (patch)
tree05d39b414544fce8a078b2ff0341f990644e86b8 /src/game/g_local.h
parentd432478aad0b3f0e9254762fc41471212c315652 (diff)
* Change the distance of zap chains from 200->150, and make zap chain damage attenuate over distance
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 824c7f68..e027b415 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -936,6 +936,7 @@ typedef struct zap_s
gentity_t *creator;
gentity_t *targets[ LEVEL2_AREAZAP_MAX_TARGETS ];
int numTargets;
+ float distances[ LEVEL2_AREAZAP_MAX_TARGETS ];
int timeToLive;