diff options
author | Asa Kravets <norfenstein@gmail.com> | 2011-08-18 23:46:32 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:13 +0000 |
commit | 7ddf23608386296480032e53044d3f17ab34a5a6 (patch) | |
tree | 05d39b414544fce8a078b2ff0341f990644e86b8 /src/game/g_local.h | |
parent | d432478aad0b3f0e9254762fc41471212c315652 (diff) |
* Change the distance of zap chains from 200->150, and make zap chain damage attenuate over distance
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 824c7f68..e027b415 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -936,6 +936,7 @@ typedef struct zap_s gentity_t *creator; gentity_t *targets[ LEVEL2_AREAZAP_MAX_TARGETS ]; int numTargets; + float distances[ LEVEL2_AREAZAP_MAX_TARGETS ]; int timeToLive; |