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authorTim Angus <tim@ngus.net>2002-08-28 04:05:50 +0000
committerTim Angus <tim@ngus.net>2002-08-28 04:05:50 +0000
commit924e657d2269d345268d0aca4a27c76e61a04617 (patch)
tree44dd3a31a26d217433fef6a5f6c22ca8528e6100 /src/game/g_local.h
parent6e80011a5dc04f9d9113265c733dfc6075f5326b (diff)
* Poison cloud WP_GRAB_CLAW_UPG server and client side
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index e414e608..bacf2f82 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -341,9 +341,10 @@ struct gclient_s {
gentity_t *infestBody; //TA: body that is being infested. must be persistant
int lastPoisonTime;
- int lastGrabTime; //TA: yuck yuck hack urgh
- int lastLockTime; //TA: " "
- int lastSlowTime; //TA: " "
+ int lastPoisonCloudedTime;
+ int lastGrabTime;
+ int lastLockTime;
+ int lastSlowTime;
int lastBoostedTime;
int pouncePayload; //TA: amount of damage pounce attack will do