summaryrefslogtreecommitdiff
path: root/src/game/g_local.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2001-12-18 00:56:29 +0000
committerTim Angus <tim@ngus.net>2001-12-18 00:56:29 +0000
commit9e0d783f4c9419d1dbb0229518102391c5e8bf21 (patch)
tree6b130480b32eaa8b180334bf1bf264a0b712c3ff /src/game/g_local.h
parent3e746cde9f3bed3750ed86b53999478236a58f60 (diff)
Got rid of bg_itemlist buildables. Refactored buildable spawning
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7ad59093..1a4f6982 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -505,8 +505,8 @@ void PrecacheItem (gitem_t *it);
gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle );
gentity_t *LaunchItem( gitem_t *item, vec3_t origin, vec3_t velocity );
void SetRespawn (gentity_t *ent, float delay);
-void G_SpawnItem (gentity_t *ent, gitem_t *item);
-void FinishSpawningItem( gentity_t *ent );
+void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
+void FinishSpawningBuildable( gentity_t *ent );
void Think_Weapon (gentity_t *ent);
int ArmorIndex (gentity_t *ent);
void Add_Ammo (gentity_t *ent, int weapon, int count);