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authorChristopher Schwarz <lakitu7@gmail.com>2011-01-22 17:57:47 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:53 +0000
commita363a414e0e1d5c74ba15239b375e4c3e940cc6a (patch)
tree763ec6d0082070407cceee6d9a7ede70f24b10b4 /src/game/g_local.h
parentdcc1aa0ccfef2ff8d14e96c61102214c5536ae4d (diff)
* (bug 4818) Do not queue BP from reactors when a reactor is built nearby (thanks Asvarox)
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 277556d9..e8575049 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -807,7 +807,7 @@ qboolean G_FindPower( gentity_t *self, qboolean searchUnspawned );
gentity_t *G_PowerEntityForPoint( const vec3_t origin );
gentity_t *G_PowerEntityForEntity( gentity_t *ent );
gentity_t *G_RepeaterEntityForPoint( vec3_t origin );
-qboolean G_InPowerZone( gentity_t *self );
+gentity_t *G_InPowerZone( gentity_t *self );
buildLog_t *G_BuildLogNew( gentity_t *actor, buildFate_t fate );
void G_BuildLogSet( buildLog_t *log, gentity_t *ent );
void G_BuildLogAuto( gentity_t *actor, gentity_t *buildable, buildFate_t fate );