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authorTim Angus <tim@ngus.net>2001-09-09 02:36:23 +0000
committerTim Angus <tim@ngus.net>2001-09-09 02:36:23 +0000
commitb1a0342db1f0e1a02fed2f9996c8a23337e46f68 (patch)
tree06bc575cb52367bd721e3d472dcb94320d6885bc /src/game/g_local.h
parent9322e88a98db168006321e0147b194f808e88b48 (diff)
Added dcc
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 633c29e9..634f956c 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -185,11 +185,15 @@ struct gentity_s {
qboolean active; //TA: for power repeater, but could be useful elsewhere
qboolean powered; //TA: for human buildables
int builtBy; //TA: clientNum of person that built this
+ gentity_t *dccNode; //TA: controlling dcc
+ qboolean dcced; //TA: controlled by a dcc or not?
int credits[ MAX_CLIENTS ]; //TA: human credits for each client
qboolean creditsHash[ MAX_CLIENTS ]; //TA: track who has claimed credit
int killedBy; //TA: clientNum of killer
+ gentity_t *targeted; //TA: true if the player is currently a valid target of a turret
+
vec4_t animation; //TA: animated map objects
};