diff options
author | Tim Angus <tim@ngus.net> | 2001-09-09 02:36:23 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-09-09 02:36:23 +0000 |
commit | b1a0342db1f0e1a02fed2f9996c8a23337e46f68 (patch) | |
tree | 06bc575cb52367bd721e3d472dcb94320d6885bc /src/game/g_local.h | |
parent | 9322e88a98db168006321e0147b194f808e88b48 (diff) |
Added dcc
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 633c29e9..634f956c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -185,11 +185,15 @@ struct gentity_s { qboolean active; //TA: for power repeater, but could be useful elsewhere qboolean powered; //TA: for human buildables int builtBy; //TA: clientNum of person that built this + gentity_t *dccNode; //TA: controlling dcc + qboolean dcced; //TA: controlled by a dcc or not? int credits[ MAX_CLIENTS ]; //TA: human credits for each client qboolean creditsHash[ MAX_CLIENTS ]; //TA: track who has claimed credit int killedBy; //TA: clientNum of killer + gentity_t *targeted; //TA: true if the player is currently a valid target of a turret + vec4_t animation; //TA: animated map objects }; |