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authorTim Angus <tim@ngus.net>2004-01-14 18:32:38 +0000
committerTim Angus <tim@ngus.net>2004-01-14 18:32:38 +0000
commitc61e168ffb6e3ad28ac7e126ba9ff076984daa27 (patch)
tree99f21cebafef0371d798e8758f83c73985d4207a /src/game/g_local.h
parent1a92fbd9fddb8735bee7e22868b50040ca15b601 (diff)
* Fixed the bug where trem menus were ineffectual
* Rewroted the hovel block testing code to be cleaner and work better
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index ad4044e2..64e4a83a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -573,9 +573,7 @@ typedef enum
IBE_MAXERRORS
} itemBuildError_t;
-qboolean AHovel_Blocked( vec3_t srcAngles, vec3_t srcOrigin, vec3_t normal,
- vec3_t mins, vec3_t maxs, int entityNum,
- vec3_t newOrigin, vec3_t newAngles );
+qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit );
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
itemBuildError_t G_itemFits( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );