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authorTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
committerTim Angus <tim@ngus.net>2003-08-12 02:42:17 +0000
commitd8289eef899a0be82afbe22501f39f20e5b25d90 (patch)
tree69580d6f7ebb4d339cb5368f4b52a430e8a8886a /src/game/g_local.h
parent44a9b6d825e66df1f6f9cd2475186c0f0bf2cb8b (diff)
* Disabled automatically bringing up spawn menus to prevent cutting off chat
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 699258f5..966fad93 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -353,6 +353,7 @@ struct gclient_s
int lastBoostedTime;
int lastKnockedOverTime;
int lastGetUpTime;
+ int lastCreepSlowTime; //TA: time until creep can be removed
int pouncePayload; //TA: amount of damage pounce attack will do
qboolean allowedToPounce;