diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2011-08-07 22:56:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:12 +0000 |
commit | f8bd44281b3369f667923305768ac7424a960eed (patch) | |
tree | 7082068f558cda75428d6db9bacbcee11fd253b9 /src/game/g_local.h | |
parent | 463ba1cf2b8a458d946bc853038728b12543a09a (diff) |
* (bug 5039) Fix buildables to initialize with the correct normal vector, which should improve falsely self-destructing eggs (/dev/humancontroller)
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 7ea873cd..214f4f25 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -788,7 +788,7 @@ qboolean G_FindCreep( gentity_t *self ); void G_BuildableThink( gentity_t *ent, int msec ); qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable ); void G_ClearDeconMarks( void ); -itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin ); +itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin, vec3_t normal ); qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ); void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); |