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authorChristopher Schwarz <lakitu7@gmail.com>2011-08-07 22:56:21 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:12 +0000
commitf8bd44281b3369f667923305768ac7424a960eed (patch)
tree7082068f558cda75428d6db9bacbcee11fd253b9 /src/game/g_local.h
parent463ba1cf2b8a458d946bc853038728b12543a09a (diff)
* (bug 5039) Fix buildables to initialize with the correct normal vector, which should improve falsely self-destructing eggs (/dev/humancontroller)
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7ea873cd..214f4f25 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -788,7 +788,7 @@ qboolean G_FindCreep( gentity_t *self );
void G_BuildableThink( gentity_t *ent, int msec );
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
void G_ClearDeconMarks( void );
-itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
+itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin, vec3_t normal );
qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable );
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );