summaryrefslogtreecommitdiff
path: root/src/game/g_main.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2007-09-23 16:22:20 +0000
committerTim Angus <tim@ngus.net>2007-09-23 16:22:20 +0000
commit5cd5bc632499b503e0552345839c74236ef04856 (patch)
tree63d87332a9aee804e7f668604310bbdaa7366a30 /src/game/g_main.c
parent9aad6b35602637dc06f6c04fbd01664b6c1896bb (diff)
* (bug 2756) s/damage/dmg/
* (bug 2717) Move respawning for ClientThink to ClientEndFrame * Remove redundant cvar g_forcerespawn
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 17245fc9..14986dbb 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -57,7 +57,6 @@ vmCvar_t g_gravity;
vmCvar_t g_cheats;
vmCvar_t g_knockback;
vmCvar_t g_quadfactor;
-vmCvar_t g_forcerespawn;
vmCvar_t g_inactivity;
vmCvar_t g_debugMove;
vmCvar_t g_debugDamage;
@@ -185,7 +184,6 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
{ &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
- { &g_forcerespawn, "g_forcerespawn", "20", 0, 0, qtrue },
{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },