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authorM. Kristall <mkpdev@gmail.com>2010-02-25 16:18:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:27 +0000
commit8a75ae8f815a7e2067a8ebf19f20b39948d748ab (patch)
treebac6fca807a8311011991ae9d261c3f3605add34 /src/game/g_main.c
parent69f3a7fece69a9eee18e74f43b898a333d4969c6 (diff)
* Refactor emoticon code
* Remove some redundant code * Make an error non-fatal * Formatting fixes
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 0e1df90e..0a2a37bd 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -582,7 +582,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) );
- level.emoticonCount = BG_LoadEmoticons( level.emoticons, NULL );
+ level.emoticonCount = BG_LoadEmoticons( level.emoticons, MAX_EMOTICONS );
trap_SetConfigstring( CS_INTERMISSION, "0" );