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authorTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
committerTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
commit5b4909a3e494eb8c677e3ae65818469fa9c22e3c (patch)
treefe72405533331b4995a3a41c8f582b73998dacf5 /src/game/g_maprotation.c
parentbddd5e171dabad555ac767013de9114678a82ee7 (diff)
* Sorted out hydra gas screwups
* Synced MOD_ and EV_ lists * Removed "devmap" command from map rotation system * Increased soldier bite damage to 50 * Reduced price of light armour to 70 * Added visibility tests to the hive and acid tube * Some other stuff
Diffstat (limited to 'src/game/g_maprotation.c')
-rw-r--r--src/game/g_maprotation.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index 38bbc325..b5f55522 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -466,7 +466,7 @@ static void G_IssueMapChange( int rotation )
int map = G_GetCurrentMap( rotation );
char cmd[ MAX_TOKEN_CHARS ];
- trap_SendConsoleCommand( EXEC_APPEND, va( "devmap %s\n",
+ trap_SendConsoleCommand( EXEC_APPEND, va( "map %s\n",
mapRotations.rotations[ rotation ].maps[ map ].name ) );
for( i = 0; i < mapRotations.rotations[ rotation ].maps[ map ].numCmds; i++ )