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author | Zack Middleton <zturtleman@gmail.com> | 2014-09-20 19:16:08 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2015-03-17 11:38:37 +0000 |
commit | e1359297afc8fa25af067c7d9c3fe0a59a6012c1 (patch) | |
tree | dfb7dc00a5290e44efafe6628fcb12400755f135 /src/game/g_maprotation.c | |
parent | dcd45b4c9f0ea05d968beb236c24623b11b802a4 (diff) |
Don't add duplicate resolutions to r_availableModes
SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
Diffstat (limited to 'src/game/g_maprotation.c')
0 files changed, 0 insertions, 0 deletions