diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-13 16:29:29 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:09 +0100 |
commit | 61000eb1346fd78b079f7aa89161bc58b387bcdc (patch) | |
tree | 4ba46bd81c31eedbc68baf79d90f051708e10033 /src/game/g_mover.c | |
parent | 31a215ac503e8181d0ae2b95e0b70f912aa035dc (diff) |
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0.
Diffstat (limited to 'src/game/g_mover.c')
-rw-r--r-- | src/game/g_mover.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game/g_mover.c b/src/game/g_mover.c index cedb47fc..a0df546b 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -55,17 +55,11 @@ G_TestEntityPosition gentity_t *G_TestEntityPosition( gentity_t *ent ) { trace_t tr; - int mask; - - if( ent->clipmask ) - mask = ent->clipmask; - else - mask = MASK_SOLID; if( ent->client ) - trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, mask ); + trap_Trace( &tr, ent->client->ps.origin, ent->r.mins, ent->r.maxs, ent->client->ps.origin, ent->s.number, ent->clipmask ); else - trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, mask ); + trap_Trace( &tr, ent->s.pos.trBase, ent->r.mins, ent->r.maxs, ent->s.pos.trBase, ent->s.number, ent->clipmask ); if( tr.startsolid ) return &g_entities[ tr.entityNum ]; |