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authorTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
committerTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
commit57a17f003806d9326b64317babf866d6111c0abb (patch)
tree9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/game/g_physics.c
parente6f475ab2290ff7bc847336ed1f211f2092ac602 (diff)
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
Diffstat (limited to 'src/game/g_physics.c')
-rw-r--r--src/game/g_physics.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index 63abaf9e..c6c03f69 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -82,7 +82,7 @@ void G_Physics( gentity_t *ent, int msec )
trace_t tr;
int contents;
int mask;
-
+
// if groundentity has been set to -1, it may have been pushed off an edge
if( ent->s.groundEntityNum == -1 )
{
@@ -100,7 +100,7 @@ void G_Physics( gentity_t *ent, int msec )
ent->s.pos.trTime = level.time;
}
}
-
+
// trace a line from the previous position to the current position
if( ent->clipmask )
mask = ent->clipmask;
@@ -120,7 +120,7 @@ void G_Physics( gentity_t *ent, int msec )
VectorMA( origin, -2.0f, ent->s.origin2, origin );
trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, mask );
-
+
if( tr.fraction == 1.0f )
ent->s.groundEntityNum = -1;
@@ -145,7 +145,7 @@ void G_Physics( gentity_t *ent, int msec )
// check think function
G_RunThink( ent );
- if( tr.fraction == 1.0f )
+ if( tr.fraction == 1.0f )
return;
// if it is in a nodrop volume, remove it