diff options
author | M. Kristall <mkpdev@gmail.com> | 2009-10-03 12:42:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:10 +0000 |
commit | 072babaf3ad07e65560db7861f8fe91bdbe1456a (patch) | |
tree | 4bfdf1365cd6e894605d9a98bf1e15fa410c1595 /src/game/g_ptr.c | |
parent | 30f242a4e0556c7f3d86e44bba714a224ab20935 (diff) |
* Move some code around
* When g_specChat = 0, send global messages by spectators to other spectators
* Eliminate g_listEntity. Use entityList instead
* Stop seeding the rng all the time
Diffstat (limited to 'src/game/g_ptr.c')
-rw-r--r-- | src/game/g_ptr.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c index 87d8b2da..21e2636e 100644 --- a/src/game/g_ptr.c +++ b/src/game/g_ptr.c @@ -81,9 +81,6 @@ connectionRecord_t *G_GenerateNewConnection( gclient_t *client ) int code = 0; int i; - // this should be really random - srand( trap_Milliseconds( ) ); - // there is a very very small possibility that this // will loop infinitely do |