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authorTim Angus <tim@ngus.net>2009-10-09 22:24:05 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:45 +0000
commita1f3d889f1eca9b3a670363dd386480ec2b48a76 (patch)
tree80452d051386e4ca98efed6d2cd6f762416b46e7 /src/game/g_public.h
parentd28ad7411a91881d168d45d0846adf80a579a02f (diff)
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
clients receiving a config string * Move BG_ClientList* to Com_ClientList* * Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
Diffstat (limited to 'src/game/g_public.h')
-rw-r--r--src/game/g_public.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_public.h b/src/game/g_public.h
index 8c9b4ad8..abccafda 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -155,6 +155,8 @@ typedef enum {
G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize );
+ G_SET_CONFIGSTRING_RESTRICTIONS, // ( int num, const clientList* clientList );
+
G_GET_USERINFO, // ( int num, char *buffer, int bufferSize );
// userinfo strings are maintained by the server system, so they
// are persistant across level loads, while all other game visible