diff options
author | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
commit | 2225bfe3b44d5f73976cc3aa17e1aa766fc57148 (patch) | |
tree | a38afb06d019c4d760805a488cd662c61d871080 /src/game/g_spawn.c | |
parent | f677b381ac8b8c6e46fa02d0a6d71d341c7dd367 (diff) |
* Toned done the chaingun a touch
* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
Diffstat (limited to 'src/game/g_spawn.c')
-rw-r--r-- | src/game/g_spawn.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index ebd6dc45..f31c9dde 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -321,6 +321,12 @@ qboolean G_CallSpawn( gentity_t *ent ) /*if( BG_FindStagesForBuildable( buildable, 1 ) )*/ if( qtrue ) { + if( buildable == BA_A_SPAWN || buildable == BA_H_SPAWN ) + { + ent->s.angles[ YAW ] += 180.0f; + AngleNormalize360( ent->s.angles[ YAW ] ); + } + G_SpawnBuildable( ent, buildable ); return qtrue; } |