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authorTim Angus <tim@ngus.net>2002-09-03 01:57:18 +0000
committerTim Angus <tim@ngus.net>2002-09-03 01:57:18 +0000
commit01aee82bd49575f16b5701cf842f04e6b1ba7b3d (patch)
treec306eed20c91cce6221a115a173f9b6cf68da393 /src/game/g_svcmds.c
parentbb5d52f699a403e22584aa18946a091f345662e8 (diff)
* Large purge of legacy Q3A code
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
Diffstat (limited to 'src/game/g_svcmds.c')
-rw-r--r--src/game/g_svcmds.c18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index b2fa3c4c..3fb05cf8 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -400,7 +400,7 @@ void Svcmd_ForceTeam_f( void ) {
// set the team
trap_Argv( 2, str, sizeof( str ) );
- SetTeam( &g_entities[cl - level.clients], str );
+ /*SetTeam( &g_entities[cl - level.clients], str );*/
}
char *ConcatArgs( int start );
@@ -431,22 +431,6 @@ qboolean ConsoleCommand( void ) {
return qtrue;
}
- //TA: rip bots
- /*if (Q_stricmp (cmd, "addbot") == 0) {
- Svcmd_AddBot_f();
- return qtrue;
- }
-
- if (Q_stricmp (cmd, "botlist") == 0) {
- Svcmd_BotList_f();
- return qtrue;
- }*/
-
- if (Q_stricmp (cmd, "abort_podium") == 0) {
- Svcmd_AbortPodium_f();
- return qtrue;
- }
-
if (Q_stricmp (cmd, "addip") == 0) {
Svcmd_AddIP_f();
return qtrue;