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authorZack Middleton <zturtleman@gmail.com>2014-12-01 20:23:22 -0600
committerTim Angus <tim@ngus.net>2015-03-17 11:39:02 +0000
commite9153002f1ed520b7e7c87d2f379dd466fe8a408 (patch)
tree4afe1bdae1e39f3b0636f313e968e930d6365a79 /src/game/g_svcmds.c
parent7069cb284aed90817ab4b013f5f36ab1388c67bc (diff)
Fix saving/loading glyph 255 in RegisterFont
The glyph for character 255 (lower case y with two dots above it) was rendered, but it's glyph information was not stored in fontInfo_t and not saved into .dat file (including the ones in Team Arena). Attempting to load it from existing .dat font files is fine because shader name is "" and gets 0 handle. The handle was already 0 anyway.
Diffstat (limited to 'src/game/g_svcmds.c')
0 files changed, 0 insertions, 0 deletions