diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:32:18 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:06 +0000 |
commit | 588af5daec6d9508b6cf46335bfc6de72c82331f (patch) | |
tree | 9e5d007cf9d99e7cd9c0f9bc329f1315967cb2bf /src/game/g_syscalls.asm | |
parent | 03d3044a87e83a85a7365e77affc68986f093f22 (diff) |
* Options menu video modes glitch fixed (a backport)
* Scores will not be reset to 0 for players whose classes change while the scoreboard is showing
* Hive offset fixed so that less of the hive is sunk under the floor
* Buildable positioning cap-traces are cached, saving CPU
* Buildable cap-traces will not interact with bodies (players and buildables)
* For Aliens holding dodge while jumping will result in a weaker jump
Marauder walljump changes:
* Finds a wall regardless of where player is aiming
* No longer uses direction keys to direct walljump (player is using these to hug the wall!)
* Will direct jump in player's view direction
Diffstat (limited to 'src/game/g_syscalls.asm')
0 files changed, 0 insertions, 0 deletions