diff options
author | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
commit | 57a17f003806d9326b64317babf866d6111c0abb (patch) | |
tree | 9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /src/game/g_syscalls.c | |
parent | e6f475ab2290ff7bc847336ed1f211f2092ac602 (diff) |
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
Diffstat (limited to 'src/game/g_syscalls.c')
-rw-r--r-- | src/game/g_syscalls.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 6a3f70c4..93035395 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -46,7 +46,7 @@ void trap_Error( const char *fmt ) int trap_Milliseconds( void ) { - return syscall( G_MILLISECONDS ); + return syscall( G_MILLISECONDS ); } int trap_Argc( void ) { |