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author/dev/humancontroller <devhc@example.com>2014-07-13 16:52:36 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:10 +0100
commit2f121b29cfb9eeb0674b40021b730ed3d2b67709 (patch)
tree8fe5d675fba42ff69d334e40d1eb61720fc9ba24 /src/game/g_target.c
parentc449b6c1721a9fa43f4f9457568c239cc7f5105a (diff)
refactor stuff
Diffstat (limited to 'src/game/g_target.c')
-rw-r--r--src/game/g_target.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_target.c b/src/game/g_target.c
index bad37806..8b2bb261 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -159,7 +159,7 @@ void SP_target_speaker( gentity_t *ent )
if( !G_SpawnString( "noise", "NOSOUND", &s ) )
G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) );
- // force all client reletive sounds to be "activator" speakers that
+ // force all client relative sounds to be "activator" speakers that
// play on the entity that activates it
if( s[ 0 ] == '*' )
ent->spawnflags |= 8;