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author | /dev/humancontroller <devhc@example.com> | 2014-07-13 16:52:36 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:10 +0100 |
commit | 2f121b29cfb9eeb0674b40021b730ed3d2b67709 (patch) | |
tree | 8fe5d675fba42ff69d334e40d1eb61720fc9ba24 /src/game/g_target.c | |
parent | c449b6c1721a9fa43f4f9457568c239cc7f5105a (diff) |
refactor stuff
Diffstat (limited to 'src/game/g_target.c')
-rw-r--r-- | src/game/g_target.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_target.c b/src/game/g_target.c index bad37806..8b2bb261 100644 --- a/src/game/g_target.c +++ b/src/game/g_target.c @@ -159,7 +159,7 @@ void SP_target_speaker( gentity_t *ent ) if( !G_SpawnString( "noise", "NOSOUND", &s ) ) G_Error( "target_speaker without a noise key at %s", vtos( ent->s.origin ) ); - // force all client reletive sounds to be "activator" speakers that + // force all client relative sounds to be "activator" speakers that // play on the entity that activates it if( s[ 0 ] == '*' ) ent->spawnflags |= 8; |